Each generation has their own legends that they pass down to explain the world around them. That is what makes Moon Hunters such an interesting concept, seeing different stories being created during every playthrough. Along with the amazing storytelling devices, there are a variety of unlockables and incentives to continue playing. The downside to all this is the bad enemy AI and frame rate issues.
Find the Pale Rider
What made Moon Hunters such a memorable journey was the multiple walkthroughs. Each adventure is different because of the randomly generated worlds and stories. While the main objective of each narrative is to find the Moon Goddess, there are a variety of different paths that can lead to different endings. I found myself going through each story with the anticipation of getting the real ending, but still getting some pretty interesting developments if I failed my quest. This single concept of passing down legends creates a somber ambience that makes each story feel different from the last.
Collect the stars
Moon Hunters has a wide variety of collectibles that can found throughout your journeys, from new food ingredients to different backstories, there is always something new to be found with each adventure. I found this to be a great feature for the fact that it breaks up the monotony of just trying to reach the main objective. Another neat function is the addition of a constellation to the sky every time something was unlocked. This was a fun and artistic way to keep track of what was already unlocked which left some mystery to the other items that needed to be found.
A world of idiots
I did enjoy the concepts behind Moon Hunters, but the enemy AI was nothing but horrible encounters. While fighting many enemies throughout my various quests, I would come across hoards of enemies that would come after me, miss, and then proceed to continue hitting walls or trees. Enemy attacks were also clunky and blatantly obvious. One example of this is the bears. They would charge at my character, turn around, and stand up for about ten seconds, and then proceed to attack. But by the time the bear charged, I was already standing on the other side of the screen, killing said bear.
Legendary Frame Drop
Another major issue I came across throughout Moon Hunters was massive frame rate drops to the point of a stand still. I could usually ignore this issue if it wasn’t for the fact this happened when my character was the only object on screen. This freeze would last for several frames and was very disorienting due to the drastic movement my avatar would undergo during these instances.
The Final Say-So
Moon Hunters is a fantastic concept that just fell short of being a masterpiece. With the amazing storytelling and collectibles, the AI and frame rate single handedly made the product of stellar storytelling devices into a mediocre world to delve through. I spent my time really wanting to love what was in front of me, but it just fell short of my expectations.