No matter how you slice it, Marvel vs. Capcom: Infinite is a mediocre video game. The story is an absolute snoozefest with awesome characters, but the combat system caters to both newbies and franchise veterans. This group of diverse characters brings enough action to the table, but is it really worth your time?
Marvel vs. Capcom: Infinite easily possesses one of the most boring, uninspired story modes I’ve ever witnessed in a video game. Period. Its implementation feels like a wasteful attempt to be on-par with Marvel’s Avengers franchise, and character dialogue, which mostly consist of silly one-liners, hits the ear drums like nails on a chalkboard. Though it does provide the player with an opportunity to test-out a variety of characters, some of which are great to play on their own, story mode sadly becomes monotonous within minutes as you sit through a cut-scene, fight a few bad guys, and repeat.
Although quite simplistic in nature, Infinite bears an unimpressive combat system which essentially requires no skill whatsoever. Although combo-fiends are able to take the more traditional approach, hitting an opponent with the low, medium and launch button, respectively, newcomers have the opportunity to accomplish the same move-set by spamming the square (or cross) button multiple times. This illuminates the fact that Capcom has made an attempt to even the playing field, yet again, in the latest Marvel vs. Capcom installment, and for the most part it’s successful in doing so.
Differing from other games in the series, Infinite does away with traditional character assists. Instead, this time around, the player now tags-out as another character is given the opportunity to further progress or accidently drop the attack combo. Even though having a third-character would be very much prefered, the newly implemented tag-out feature adds a little more depth to each combination, which allows the player to expand his or her own in-game creativity.
Another newly added feature to hit Marvel vs. Capcom: Infinite are Infinity Stones, which gives the player the ability to utilize specialized attack powers. The Reality Stone, for instance, lets the player toss a red projectile at his or her opponent, while the Time Stone allows players to quickly dash from left to right. With a total of six Infinity Stones, and the opportunity to only use one stone per match, a varied selection of unique abilities are certainly offered to Infinite players, and it’s up to the player to decide which stone works the best.
Despite its unimpressive story mode, simplistic yet familiar combat system, and newly implemented Infinity Stones, Marvel vs. Capcom: Infinite is a mediocre installment. I had a good time training with characters like Chris and Nemesis from the Resident Evil series, and testing out an old friend who goes by the name of Arthur. As someone who spent countless hours playing and championing Marvel vs. Capcom 2, a game which requires the player to know character attack patterns and movesets, it was a little difficult to wrap my head around a more a simplistic fighting property which allows the player to spam an attack button. If you were a fan of the previous installment, Marvel vs. Capcom 3, then Infinite is certainly worth a shot.