The latest installment in the Call of Duty franchise is excellent, and those with a love and preference for America’s involvement during World War 2 will find it exceptionally well done. Although troops have landed on Normandy beach in the past, the experience from D-Day through the liberation of Paris is nail biting and completely immersive. Although many highs can be found in this Call of Duty installment, some lows can be found as well.

Call of Duty: WW2’s main campaign is quite extensive. It’s filled with tons of explosions, enemy and machine gun fire, and sniper shots zipping through the air. Although the campaign happens to be the best in the franchise, not to mention the best campaign I’ve played in awhile, it does include a few low moments as well.

Players suit up and enlist as Daniels, a country boy and soldier plagued with nightmares of an unfortunate past. His journey through World War 2 is not alone, as he is joined by friends, each bearing their own unique personality that brings life to the story, and a salty yet understandable sergeant.

Fighting the good fight is never done alone, as Daniels is constantly aided by his comrades throughout his World War 2 travels. One pal in particular, always reminds the protagonist that aid-kits are just within arms reach if needed, while officers have additional ammo or enemy sights to offer as well.

For the most part, Call of Duty: WW 2 is pretty intense and always seems to keep the player of their toes. It can be a tad difficult, even when the level of difficulty is set to normal, but in no way, shape or form was that a detriment to the campaign. In fact, it was enough to boil your blood but never enough to become annoyingly painful. Frustration did peek its little head, however, as boring stealth missions managed to slow down, even completely halt at times, some of the campaign’s action-packed moments. Although these instances were few and far between, these moments didn’t go unnoticed and unfortunately broke the immersion once they showed up.

Although the adventure through online multiplayer modes like Team Deathmatch and Kill Confirmed remain the same as before, the experience leading up to matches is slightly more engrossing than previous installments. Unlike former Call of Duty games, WW 2 possesses a virtual camp, similar to Destiny 2, where players can roam free in third-person. Here, players can check available mail, which grants access to speciality items, watch new military videos, collect new contracts, and speak with Major Howard who offers daily challenges. Supply drops can also be obtained within this virtual space, as players utilize these drops to gain access to new weapon decals, uniform pieces, XP boosts, and more.

This new virtual camp, which allowed me to select fresh items and speak with NPCs regarding challenges and contracts, seemed empty. Unlike Destiny 2, which is often filled with countless players that are able to interact with one another, whether you’re checking out someone’s armor or just dancing alongside them, WW 2 gives freedom of exploration to your soldier but you’re left all alone, with no one to interact with whatsoever. This realization comes quick and is quite disappointing, as interacting with other players would make this space more interesting.

On a more positive note, however, Call of Duty: WW 2 scores big in the customization department. Here, players are able to select preferred gender and facial structure, weapons, armor, and load-outs. Players also have the opportunity to select really cool calling cards and emblems, some of which are animated and present themselves nicely throughout multiplayer sessions.

The living dead have made a return, yet again, to the Call of Duty franchise in “The Final Reich.” Here, players will have to team up as they have in the past and shoot their way through a vicious horde of Nazi zombies. Unlocking accessible areas, purchasing a variety of weapons, reviving your allies, and connecting to online networks for online cooperative play is still very much a thing in this installment, which is to say nothing has really changed on the nazi zombie front. The story is different, however, as your team must rescue the brother of an ally. This mode is a nice addition to Call of Duty: WW 2, even if it’s the same-old zombie slaying, as the entertainment factor reaches its highest peak when playing with friends. Playing solo or with one other person isn’t ideal, as it quickly becomes annoyingly difficult and obvious that more players are needed in order to achieve victory and entertainment.


It’s always nice to make a return to battle, especially if the fight takes place during the World War 2 era. Developer Sledgehammer Games offers an incredible campaign with a brilliant story to boot. The nicely written story will cause players to invest in characters and their backgrounds, and gameplay within the campaign is impressively realistic, especially when friendly soldiers are at your side every step of the way.

Online multiplayer and zombie slaying ultimately feel the same as they have in previous installments, which is both good and bad. Call of Duty: WW 2’s new virtual space is a nice addition to the series, but the player will ultimately feel alone as player-to-player interaction is non-existent.

If you’re a history buff with a particular interest in World War 2 events, or if you’re a fan of the Call of Duty franchise, Call of Duty: WW 2 is definitely worth your time and consideration.



Call of Duty: WW 2 was reviewed on Xbox One using review copy provided by Activision


Reviewed On
Release Date
Sledgehammer Games
Xbox One
November 3, 2017